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Business Plan- Concept Artist/Illustrator, Video game developer/2D animator/Youtuber

Mission/Vision Statement

My mission is to make sure that when people buy my commissions they get the artwork on time and it’s the right quality that I want to show the world what I can do in the creative industries (Animation, Art, Games and more), and it would be absolutely great to see how fans would react to what I have produced, since when there is a voice it needs to be heard. And my main opinion is there is a lot of 2D animation and artist youtubers and I want to be a part of it. My passion and my vision with my enterprise is 2D animation, concept art, game design, creating a YouTube channel and also, I’ve always wanted to create a series (whether a TV series, a web series, mixed media, game franchise, music videos would be fantastic). Lorne Lanning did it, Jim Henson did it, Yuji Naka did it, Rebecca Sugar did it, and I want to do it too.

Goals
  • To make sure my artwork/animations are up to professional standards

  • To make success in creating online commissions for my fans if they want to buy my work or I draw something for them.

  • I want to make my company heard so people know that the mind can be used for incredible things and what you can come up with in the creative industries. And I just what my

series and my YouTube channel to be a success (in 2-3 years)

  • To make sure I update my social media and website so that the followers can keep track of the content I post so they don’t think that the accounts are dead.

  • I want my artwork, animations, story plots to be used in a game or a series.

  • So, I can be able to get the opportunity I need so I can collaborate with artists, comic/manga artists, 2D animators, game designers, musicians etc.

  • To be able to have an entertainment studio which involves art, video games, animation, music, mixed media etc. (Based in the UK and media can be based in Japanese culture

whether anime, manga, video games, music etc.) (In 3-4/5 years)

  • To be able to do freelance work to able content and make my website look professional and colorful.

  • Have an enough time and effort to explore different software on art, animation and video editing when making videos on my social media and website.

Unique Selling Points (USP)
  • Narrative writing skills

  • I have a portfolio that is built around my strengths

  • Artistic skills (use drawing, illustration, modelling, and animation skills to create art)

  • Computer skills (use various art software programs to create art)

  • Attention to detail (create art that is used in many different visual mediums)

  • Communication skills (be able to take direction and use constructive feedback to make changes to your work)

  • I have a strong and wide-ranging interest in animation, film, TV and games, understand the medium for which you are producing artwork and the way in which your work will be

used

  • Having published concept art for game companies and film studios

  • If you gain a lot of attention you can get a place working on many other types of companies and also hire concept artists - including: animation studios. film and television

studios etc.

  • Art commissions and YouTube Patrons can donate money to you and help you create more content and gain more attention

  • Gaining a name for myself in the games/animation industry and as a concept artist/writer/animator

  • My art style and visuals are based on a range of my favorite creators and artists.

Market - SWOT Analyses (competitors) 

My market audience is going to be Teens and Adults. Companies and creators, I know and is based on my enterprise:

Deep Sea Prisoner/Funamusea- 

Deep Sea Prisoner or Funamusea is a Japanese indie artist and game developer formerly known as Mogeko. She is well-known for creating games such as The Gray Garden and Wadanohara and the Great Blue Sea. She's a talented person working to create various games, comics, and other stories through various forms of media. Deep-Sea Prisoner has an official website, a Twitter, an Instagram, and a YouTube account. She used to have a Tumblr blog, but has since deleted it due to certain circumstances. My art style is based on Deep Sea prisoner however I decided to practice on creating my concept art like graffiti style and comic/manga.

Strengths

  • Strong Illustrator/Artist and Video Game Developer

  • Amazing storytelling

Opportunities

  • Made a manga and it went successful and has her own merch, commissions, still

makes games and comics 

  • Has a big fandom of a range of series she produces.

Weaknesses

There is no weaknesses

Threats

  • In the summer of 2014, Deep-Sea Prisoner was harassed by Tumblr users in regards

to a fan-requested drawing posted on her Tumblr depicting two of her characters, Wadanohara and Syakesan. Deep-Sea Prisoner had been requested by a fan to draw the image in question. Once drawn, she posted it to her Tumblr blog: the drawing in question depicted Wadanohara being sexually assaulted by Syakesan, a scene already present in the game version of Wadanohara and the Great Blue Sea. Many people were offended by the drawing, believing it to be supporting rape. Further aggravated by the appearance of Wadanohara, who, to any unfamiliar with Deep-Sea Prisoner's characters prior, assumed that the picture was simultaneously promoting paedophilia. Deep-Sea Prisoner deleted the drawing from her Tumblr and apologized profusely, citing that she was unaware of the offensive nature of the photo. However, the apology was not taken well, leading to continuous harassment of Deep-Sea Prisoner. As the drama refused to simmer down, Deep-Sea Prisoner deleted her Tumblr blog; this would lead to her adopting new policies in regards to the sharing of her games, as well as the usage of her creative media. She restricted the usage of her games to be for private usage, with live streams and play throughs of her games being forbidden, the only exception being translations in the form of live commentary. This ban has since been lifted. 

  • Some issues also arose among Korean fans of Deep-Sea Prisoner, regarding Deep-

Sea Prisoner's usage of the rising sun flag on her website. In some Asiatic countries (particularly Korea and China) the symbol is controversial and offensive, as it's viewed as a negative symbol of Japanese imperialism. Although Deep-Sea Prisoner has since apologized for her usage of the symbol, stating that she was unaware of the offensive connotation of the symbol; in Japan, the rising sun represents great fortune and is a common sight during New Year's time as a sign of good luck. 

Moon Studios

Moon Studios is an independent video game development studio, founded by Thomas Mahler (former Cinematic Artist at Blizzard Entertainment) and

Gennadiy Korol (former Senior Graphics Engineer at Animation Lab). The company mainly focuses on highly refined game play mechanics within its

products and prides itself on an excessive 'iterative polish' process. Moon Studios is a distributed development house: All team members are spread throughout the world, allowing Moon to work with the best and most talented people in the games industry. In 2011, Moon Studios became a Microsoft First Party Developer and is now working on Ori and the Will of the Wisps.

Strengths

  • Mechanics are varied and interesting.

  • Gorgeous art direction, simple but

touching story and layers and layers of lovely majestic sound effects.

Weaknesses

  • The game gets so hard and irritating so

that you can't see its beauty any more and merely struggle not to chuck the controller to the screen.

Opportunities

  • Ori and the Blind Forest, awarded the

Best Debut award at the 2016 Game Developers Choice Awards.

  • Working on a sequel of the second Ori

game: Ori And The Will Of The Wisps, which became just as beloved, as it seemed to bring main character Ori’s journey to a close.

Threats

There is no threats

TootyMcNooty

TootyMcNooty is a English animator best known for her various works on TikTok and Instagram. Although she mainly posts on TikTok, a YouTube channel run by her

exists. During her success, she also animated a music video for the 80/90s group called L’Trimm- Cars with the Boom.

Strengths

  • Strong Animator and Illustrator/Artist

Weaknesses

There is no weaknesses

Opportunities

  • massive popularity for her original

comedic animations often centered around memes. 

  • more than 4.8 million fans to her TikTok

channel.

Threats

There is no threats

Terada Tera

Terada Tera is a Japanese illustrator and animator who has provided artworks for various producers. Her PVs (promotional video) are rather cartoonish-looking, with

bright coloring style and chibified characters. 

Strengths

  • Strong Illustrator and animator

  • She is known for producing animations

and promotional videos for different music artists (making collaborations with Neru, KurageP, Mafumafu and Nanawo Akari)

Weaknesses

There is no weaknesses

Opportunities

  • She gained a lot of popularity on the music videos she did.

  • She has lots of

followers: Twitter, Instagram, Pixiv, Tumblr.

Threats

There is no threats

SEGA

SEGA is a Japanese multinational video game developer and publisher headquartered in Shinagawa, Tokyo. Its international branches, Sega of America and

Sega Europe, are respectively headquartered in Irvine, California and London.

Strengths

  • Sonic the hedgehog Series, Sega mega

drive/ Genesis, Sega master system and the Sega game gear

Weaknesses

  • Suffered many downfalls over the years

but the most recent and hurtful to the company are:

- Losing the console war of the 90s.

- Creating too many sonic spinoff titles.

Opportunities

  • There are A LOT of ways that Sega can

improve their company. They could try to make different types of games,

  • They could try to invest in some other

companies (e.g Steve Jobs invested in Toy Story)

Threats

  • Nintendo has been their rival since the

80’s

Customers (the demand for my company)

My primary research will be my own resources and my secondary research would be inspirations and tips what artists come up with. With the demand on my business I’m not sure if I have room for another company, it kind of depends if I meet an artist or a creator that I love their works and they like mine we could collaborate and do some projects. There’s most likely there will be a demand on products because I’m planning to set a Patron account for donations for future projects and do commissions for fans and people that are a fan of what I like. With sustainability, it is really important for people creating products that provide environmental, social and economic benefits while protecting public health and environment over their whole life cycle, from the extraction of raw materials until the final disposal. I need to make sure it is reusable and it is the right material that benefits the environment and economic benefits of the cycle and manufactures.

Marketing Goals

I am not sure about the number of products I will create. I’m planning to do only commissions for customers whether a sale on a piece of artwork of a character (a portrait, half of the body or full body) or an environment or something new (maybe fan art of my favorite shows, or series etc.)  in a deadline or they can ask me what to draw. Estimation of products could be 1000 or more depending on how many. How I’m going to get my business out there is starting on social media and a website with my portfolio and when I get a maximum of 100 followers I can post commissions and repeat for there; posting content and I can focus on the big parts  and having published concept art for game companies and film studios. If you gain a lot of attention you can get a place working on many other types of companies and also hire concept artists - including: animation studios. film and television studios etc. Art commissions and YouTube Patrons can donate money to you and help you create more content and gain more attention and lastly gaining a name for myself in the games/animation industry and as a concept artist/writer/animator.

Nesta Worksheets

Survival Budget

Task Essay

1. If your team is not being paid during their time developing a

product, how do you plan on paying them?

There are different types of pay which is salary (paid based on the number of hours they would work in a year.), hourly rate,

(paid for a set number of hours they’ll work in any given week.) commissions (most common in sales and recruitment roles,

employees receive a share of the sales they make. While commission roles often include a basic salary/wage, this is not always the case.) piece work (paid a set amount for every unit they produce – common in the manufacturing and textiles sector.) and lastly tips (received from a customer directly, such as in a restaurant, do not form part of the employee's pay, as they are the property of the employee and are not paid by the employer. However, you can treat tips to your staff as normal pay if they are paid into your till – this includes tips added to your customers’ card or cheque payments.)

  • Additional pay- As well as their normal salary or wages, you may also need to pay employees (and thus record details of) several other types of pay. These include: Statutory

Sick Pay (SSP), Maternity Pay, Paternity Pay, Adoption Pay and Parental Leave

  • Deductions- As an employer, it is your responsibility to calculate the amount of deductions you need to take from each employee's pay. There are three deductions you will

need to work out for all employees: Income tax, National Insurance and Pension contributions. Other deductions that may apply include: Student loan repayments, Payroll Giving donations, Child maintenance payments. To make deductions for tax and national insurance, you will need each employee’s tax code and National Insurance category letter. Create a compensation plan, which is a complete package that details your employees' wages, salaries, benefits, and terms of payment. Compensation plans include details about bonuses, incentives and commissions that may be paid to employees. In addition, compensation plans may detail scheduled raises and increases for years of service.

2. What would you need in order to set-up your own company?

  • Make a list of your top five studios- Everyone has a dream studio they would love to work at, or a project that they wish they could work on. Your first course of action should

be to do some research on the artists who work at those studios to see what calibre of artwork they have on their portfolio sites. Look at one of those portfolios and compare it to your own. How does yours hold up? If you are just starting out in the industry, the chances are that it does not. Therefore, if you apply to your dream studio right now, you probably will not get the job. So, do not waste your time by applying. Do not worry all is not lost. By making a list of unobtainable studios, you have inadvertently created goals for yourself. You can put this list away for now but check back in a few years. One day, you will put your art next to that of one of the artists you researched, and it will be just as good. That is when you will know it is time to apply to your dream studio.

  • Now do it again but be realistic- Now that you know where you ultimately want to work, look for companies that produce similar projects, but are not in such high demand.

These studios might be smaller in size or just less well-known, but they should still allow you to develop a professional body of work. Write them down in order of preference, then systematically check to see if they are hiring. Studios will often list employment opportunities directly on their website, or announce them on industry websites, forums, or online galleries. You will have to do a bit of digging, but the jobs are out there. Keep your options open: if, while searching, you come across a studio you had not considered before, do not be too quick to dismiss it. Doing this before you are really in need of a job warms you up to the process, familiarizes you with the current market climate, and alleviates some of the stress when you start job-hunting in earnest.

  • Have your portfolio reviewed- Before applying for a job, have your work evaluated professionally. If you are still a student, you can ask your teachers; or you can ask other

industry professionals you know. Avoid asking family members or close friends: they may only tell you what you want to hear. Asking for constructive criticism early on will give you enough time to make any changes necessary. Here are a few good questions to ask:

-  Based on what you saw in my portfolio, what type of job do you think I will be best at?- If the answer doesn’t line up with your expectations, the chances are that your portfolio does not convey your intent, that you do not have the right images in it – or worse yet, that the quality of those images isn’t up to industry standards. Either way, you will know that you have work to do.

- What do you think are the strengths and weaknesses of my body of work?- No matter what answer you receive, do not interrupt or try to defend your work – it must stand on its own! If you do not like the response you get, ask what you need to practice improving.

- What else do I need in my portfolio to work in?- Whether you want to be a character, environment or prop artist, an experienced professional will know if you have what it takes to make it in your desired discipline. After hearing all the feedback, act. Do not drag your feet or put it off: do it now!

  • Finalize your portfolio website- It is time to start thinking about your website and its design. It will need to meet industry standards to be taken seriously. You will have to give

thought to where the site is hosted, what kind of content it contains, and even the ease of navigation. Your website should send the message that you are a young professional looking for work. If you need help, visit other professional artists’ sites for ideas. Besides your artwork, your site should include your resume and contact info such as a phone number or email address. (Avoid including your mailing address, since that is a bit personal: save that for the resume.) Since people tend to right-click and save images they like to their computer, make sure that your website’s URL is written in fine print on every image on the site. Since art directors visiting your website will only spend a few minutes clicking around, you have a noticeably short window of opportunity. Be sure that the site is easy to navigate, and that there is little clutter to distract the eye. No ads, music or flashy animations are needed. It is also important that your content is optimized as efficiently as possible to minimize load times.

  • Create a proper CV- Before you apply for jobs, you will need to create a resume listing your credentials, educational background, and employment history. Make it as

professional-looking as possible and keep it under two pages in length. There are hundreds of tutorials on how to do this online, along with templates you can download, so just do some Googling. And remember: no typos!

  • Attend industry events- When a video game is on display at an expo, there is usually either someone from HR or a studio employee present at the booth. If you are lucky, they

may be willing to look at your portfolio and answer your questions. Getting face-to-face time with a studio representative is the best way to make a lasting impression, since you are not only showing off your work but your personality. Consider it a mini interview. If things go well, that person will give you their business card, thereby becoming your contact point at that studio. By the end of a trade show, you should have several cards, so write down a few notes about each person you spoke to while they are still fresh in your mind. It is important to note if they had any comments or advice – and more importantly if they want you to follow up with them. Remember: before attending trade shows, you need to have completed the previous five steps. Without an awareness of which studios, you want to work for, a solid body of work, and a resume to match, you will be wasting a lot of time and money.

  • Promote yourself- Besides your website and social media, post your work on professional concept art galleries. Submit your work to art contests, both online and in print. Doing

so increases your visibility and the chance that someone might ‘discover’ you before you even apply. It will also give you a taste of real-world deadlines, restrictions, and pressures. Even if you do not win, you may get a portfolio piece from it. And do not be afraid to post your work on concept art-related forums in the ‘needs help’ section. Not all the feedback will be helpful or even relevant, but if you learn something new, it will be worth it.

  • Connect with professionals- Once you have begun to narrow down the studios where you want to work, reach out to artists at those studios and show them your work. Ask

questions like: “What else does my portfolio need to be attractive to your company?” Developing a rapport with team members before you apply for the job will improve your chances of getting hired. You should also be connecting to other artists in the industry via social networks, public galleries, and forums. Form a relationship with them by following their blogs, commenting on any pieces they post publicly, and by sending them the occasional quick email. It is beneficial for any artist to be part of a network of industry professionals who look out for one another.

  • Stay abreast of industry news and events- Start taking interest in industry news. Bookmark key games or movie industry news sites and visit them for a few minutes each day,

skimming articles. During interviews, it helps to know what the current trends in the industry are, so that you can talk about them when asked.

  • Get organized- Keep track of all your job-hunting efforts. Document which studios you are interested in, which you have contacted, and with whom you have spoken. Compile all

your job-hunting resources into a single list and save all the industry-related websites in a bookmark folder in your browser. Once you begin to send your artwork out to studios or to other artists, keep track of what you sent to whom, and document any comments or feedback they gave you. Trust me, after you have been doing it for a while, it’s easy to lose track! now, you should have established your job-hunting goals, and created the body of work and other supporting material that you need to achieve them. When an opportunity presents itself, you can instantly act on it with confidence.

Company Rational- What drives you?

The reason why I want to start my own company and do freelance work is so I like to do things that I enjoy doing which is art, games, manga/anime and YouTube, and also I’ve always wanted to make a series. I loved designing characters in my own worlds and writing stories in my spare time. I’m also training to do 2D animation so I can bring my characters to life. Not only that I was so interested in anime films, series and other things because of how talented the artists/animators are and I want to do that too. I have a range of artistic skills (drawing, illustration, modelling, and animation skills to create art), computer skills (various art software programs to create art), attention to detail (create art that is used in many different visual mediums) and lastly I have a strong and wide-ranging interest in animation, film, TV and games, understand the medium for which you are producing artwork and the way in which your work will be used. I want to show the world what I can do with the creative industry (whether it's the YouTube community, animation industries, game industry and more). The opportunities I have with doing what I do is having published concept art for game companies and film studios. If you gain a lot of attention you can get a place working on many other types of companies and also hire concept artists - including: animation studios. film and television studios etc. Art commissions and YouTube Patrons can donate money to you and help you create more content and gain more attention and lastly gaining a name for myself in the games/animation industry and as a concept artist/writer/animator.

The list of values that tie in to my business is achievement, courage, determination, friendship, health, honesty, independence, integrity, kindness, learning, love, peace, security, simplicity, success, because with running a business what find important is diversity and everyone should accept someone regarding to gender, social backgrounds, ethnicity, sexuality's and more because individuals from diverse backgrounds can offer a selection of different talents, skills, and experiences, that may be of benefit to the organization and their work performance. Though some crossover of skills can be beneficial when it comes to assisting each other, it’s important to hire people with the appropriate skills to fit each of the roles within the company. A variety of skills and experiences among the team also means that employees can learn from each other. By working alongside people of different backgrounds, experiences and working styles, creative concepts can be born from bouncing ideas off of each other and offering feedback and suggestions. Whereas one person may be great at generating exciting, out of the box ideas, another individual may have the necessary experience to execute it; so it is essential to play on each individual’s strengths and collaborate with others in the team. It can also help with employee retention, as people want to work in an environment who are accepting of all backgrounds and promote equality.

There’s most likely there will be a demand on products because I’m planning to set a Patron account for donations for future projects and do commissions for fans and people that are a fan of what I like. With sustainability, it is really important for people creating products that provide environmental, social and economic benefits while protecting public health and environment over their whole life cycle, from the extraction of raw materials until the final disposal. I need to make sure it is reusable and it is the right material that benefits the environment and economic benefits of the cycle and manufactures. I am not sure about the number of products I will create. I’m planning to do only commissions for customers whether a sale on a piece of artwork of a character (a portrait, half of the body or full body) or an environment or something new (maybe fan art of my favorite shows, or series etc.)  in a deadline or they can ask me what to draw. Estimation of products could be 1000 or more depending on how many. How I’m going to get my business out there is starting on social media and a website with my portfolio and when I get a maximum of 100 followers I can post commissions and repeat for there; posting content and I can focus on the big parts  and having published concept art for game companies and film studios. If you gain a lot of attention you can get a place working on many other types of companies and also hire concept artists - including: animation studios. film and television studios etc. Art commissions and YouTube Patrons can donate money to you and help you create more content and gain more attention and lastly gaining a name for myself in the games/animation industry and as a concept artist/writer/animator. 

PESTLE Analysis for Freelancers

Political

May impact the profitability or chances of survival of the company are quite diverse. The political risks vary from sudden changes in existing political regimes to civil unrest to major decisions taken by the government. In cases of possible multinationals, one may also include political factors that take place/ affect not only the host country but also all countries that contain business operations, or that may engage in trade with. To properly appraise the extent of the overall systematic political risk that may be exposed to, the following factors should be considered before taking part in any investments:

  • The level of political stability that the country has in recent years.

  • The integrity of the politicians and their likelihood to take part in acts of corruption,

as the resulting repercussions may lead to possible impeachments or resignations of high level government employees.

  • The laws that the country enforces, especially with regards to business, such as

contract law, as they dictate what is and is not allowed to do. Some countries, e.g., prohibit alcohol or have certain conditions that must be fulfilled, while some government systems have insufficient amounts of red tape that discourage business.

  • Whether or not a company’s intellectual property (IP) is protected. E.g., a country

that has no policies for IP protection would mean that entrepreneurs may find it too risky to invest in

  • The trade barriers that the host country has would protect ; however, trade barriers

that countries with potential trade partners would harm companies by preventing potential exports.

  • A high level of taxation would demotivate companies from maximizing their profits.

  • The risk of military invasion by hostile countries may cause divestment from ventures.

  • A low minimum wage would mean higher profits and, thus, higher chances of

survival 

Social

That impact are a direct reflection of the society that operates in, and encompasses culture, belief, attitudes and values that the majority of the population may hold as a community. The impact of social factors is not only important for the operational aspect of , but also on the marketing aspect of the organization. A thorough understanding of the customers, their lifestyle, level of education and beliefs in a society, or segment of society, would help design both the products and marketing messages that would lead to a venture becoming a success. The social factors that affect and should be included in the social aspect of the PESTEL analysis include the following:

  • The demographics of the population, meaning their respective ages and genders,

vastly impact whether or not a certain product may be marketed to them. Makeup is mostly catered to women, so targeting a majority male population would be less population than targeting a population that is mostly female.

  • The class distribution among the population is of paramount importance: would be

unable to promote a premium product to the general public if the majority of the population was a lower class; rather, they would have to rely on very niche marketing.

  • To some extent, the differences in educational background between the marketers

and the target market may make it difficult to relate to and draw in the target market effectively. should be very careful not to lose the connection to the target market's interests and priorities.

  • Needs to be fully aware of what level of health standards, reactions to harassment

claims and importance of environmental protection prevail in the industry as a whole, and thus are expected from any company as they are seen as the norm.

Legal

The government institutions and frameworks in a country, while technically also political and thus subject to whichever political party holds the majority in a government body, are also legal and thus should be considered in a PESTEL analysis. Often policies on their own are not enough to efficiently protect and its workers, making them appear an undesirable place of employment that may repel skilled, talented workers. The legal factors that deserve consideration include the following:

  • Intellectual property laws and other data protection laws are, as mentioned earlier, in

place to protect the ideas and patents of companies who are only profiting because of that information. If there is a likelihood that the data is stolen, then it will lose its competitive edge and have a high chance of failure.

  • Discrimination laws are placed by the government to protect the employees and

ensure that everyone in is treated fairly and given the same opportunities, regardless of gender, age, disability, ethnicity, religion or sexual orientation.

  • Health and safety laws were created after witnessing the horrible conditions that

employees were forced to work in during and directly after the industrial revolution. Implementing the proper regulations may be expensive, but has to engage in it, not only due to the law but also out of 's personal feeling of ethical and social responsibility to other human beings.

  • Laws are also placed to ensure a certain level of quality or reasonable price for

certain products to keep the customer safe and prevent them from being provided. The industries this applies to find often their costs are elevated.

Economic

All those that pertain to the economy of the country, such as changes in the inflation rate, the foreign exchange rate, the interest rate, the gross domestic product, and the current stage of the economic cycle. These factors, and their resulting impact on aggregate demand, aggregate investment and the business climate, in general, have the potential to make a company highly profitable, or extremely likely to incur a loss. The economic factors in the PESTEL analysis are macroeconomic. The economic factors that may be sensitive to, and in turn should consider before investing may include the following:

  • The economic system that is currently operational in the sector in question- whether

it is a monopoly, an oligopoly, or something similar to a perfect competition economic system.

  • The rate of GDP growth in the country will affect how fast is expected to grow in the

near future.

  • The interest rates in the country would affect how much individuals are willing to

borrow and invest. Higher rates would result in greater investments that would mean more growth for

  • However efficiently the financial markets operate also impact how well can raise

capital at a fair price, keeping in mind the demand and supply.

  • The exchange rate of the country it operates in would impact the profitability of ,

particularly if engages in international trade. The stability of the currency is also important- an unstable currency discourages international investors.

  • A high level of unemployment in the country would mean there is a greater supply

of jobs than demand, meaning people would be willing to work for a lower wage, which would lower the costs 

Technological 

Technology can rapidly dismantle the price structure and competitive landscape of an industry in a very short amount of time. It thus becomes extremely important to constantly and consistently innovate, not only for the sake of maximizing possible profits and becoming a market leader, but also to prevent obsolescence in the near future. There are multiple instances of innovative products completely redesigning the norm for an entire industry: The technological factors that may influence may include the following:

  • The recent technological developments and breakthroughs made by competitors, as

mentioned above. If encountering a new technology that is gaining popularity in the industry in question, it is important to monitor the level of popularity and how quickly it is growing and disrupting its competitors’ revenues. This would translate to the level of urgency required to adequately respond to the innovation, either by matching the technology or finding an innovative alternative.

  • How easy, and thus quickly, will the technology be diffused to other firms in the

industry, leading to other firms copying the technological processes/ features 

  • How much an improvement of technology would improve/ transform what the

product initially offers. If this improvement is drastic, then other firms in the industry suffer more heavily.

  • The impact of the technology on the costs that most companies in the industry are

subject to have the potential to increase or reduce the resulting profits greatly. If these profits are great in number, they may be reinvested into the research and development department, where future technological innovations would further raise the level of profits, and so on, ensuring sustainable profits over a long period of time.

Environmental

Different industries hold different standards of environmental protection in their head as the norm. This norm then dictates what every company should aim for, in the least, to prevent becoming the target of pressure groups and boycotts due to a lack of environmental conscientiousness. A company in the textile industry, e.g., is not expected to incur the same level of pollution and environmental degradation as an oil company. The new consumer, armed with the interest and the knowledge it carries, prefers to give its business to companies it views as more ethical, particularly about the environment in the wake of global warming. The environmental factors that may significantly impact include:

  • The current weather conditions may significantly impact the ability to manage the

transportation of both the resources and the finished product. This, in turn, would affect the delivery dates of the final product in the case of, say, an unexpected monsoon.

  • Climate change would also render some products useless. E.g., in the case of textiles,

in countries where the winter has become very mild due to Global Warming, warm winter clothes have much less of a market.

  • Those companies that produce extremely large amounts of waste may be required

by law to manage their environmental habits. This may include pollution fines and quotas, which may place a financial strain on

  • Should (knowingly or unknowingly) contribute to the further endangerment of an

already endangered species may face not only the consequences from the law but also face a backlash from the general public who may then boycott in retaliation.

  • While relying, in any percentage, on renewable energy may be expensive, it often

receives support not only from the government but also from its customer base, who may be willing to pay a premium price for the products that may produce.

In the Pandemic
At a time of huge uncertainty in all areas of the economy, including the creative industries, many are trying to understand the ongoing impact of COVID-19 on our sector. Public venues, freelance workers, and micro and small businesses are important features of the creative industries, and all are threatened by the pandemic. The COVID-19 pandemic had a sudden and substantial impact on the arts and cultural heritage sector. The global health crisis and the uncertainty resulting from it profoundly affected organization' operations as well as individuals—both employed and independent—across the sector. Arts and culture sector organizations attempted to uphold their (often publicly funded) mission to provide access to cultural heritage to the community; maintain the safety of their employees, collections, and the public; while reacting to the unexpected change in their business model with an unknown end. By March 2020, most cultural institutions across the world were indefinitely closed (or at least with their services radically curtailed), and in-person exhibitions, events, and performances were cancelled or postponed. In response, there were intensive efforts to provide alternative or additional services through digital platforms, to maintain essential activities with minimal resources, and to document the events themselves through new acquisitions, including new creative works inspired by the pandemic. Many individuals across the sector would temporarily or permanently lose contracts or employment with varying degrees of warning and financial assistance available. Equally, financial stimulus from governments and charities for artists would provide greatly differing levels of support depending on the sector and the country. The public demand for in-person cultural activities was expected to return, but at an unknown time and with the assumption that different kinds of experiences would be popular. The social distancing measures implemented globally in order to slow the spread of COVID-19 have led to the closure of cultural spaces, the cancellation of cultural events and a suspension of much community-based practice for cultural practitioners. COVID-19 is already having a devastating impact on the cultural sector, with jobs being lost and live audiences wary of returning. It is predicted that the impact of COVID-19 on the cultural sector will have long-lasting impacts, changing cultural practice and engagement as we know it. Many cultural organizations and practitioners have responded rapidly by creating opportunities for cultural engagement within the digital space. There is thus an urgent need for learning relating to supply/demand of cultural activity in the digital space and whether the crisis will replicate, exacerbate or temper existing inequalities in cultural production/consumption both during the lock down period, and after restrictions begin to ease. While there have been attempts to measure the impacts of COVID-19 on the cultural sector it has so far been fragmented in nature. There is very little work which has examined the impacts of COVID-19 in depth across the range of organizations/practitioners who fall within the sector.

Business Model Canvas
Business Presentation

Insurance 

What are the risks in our industry?

The risks of what artists have to face is a range of things, which includes:

  • Non payment issues- When you work hard for your client you expect to receive payment for what you provided. Unfortunately, some clients will do anything and everything they

can to wiggle out of their financial obligation to you for the work you have done for them. Because you are providing a service instead of a product for them, it can be difficult to collect payment in these situations. Make sure you get a contract signed by your client that is clear about the service being provided and the payment you expect. In addition, check very carefully to make sure there are no errors or falsified information. Also have a 3-5 percent penalty per month if you are not paid on time.

  • Confidentiality- Juggling multiple clients can be tricky, but it isn’t impossible. Something you need to watch out for when freelancing, however, is accidentally letting information

about one client slip when dealing with another. No matter how innocent your intentions might be, you must be very careful about your dealings with your clients. It only takes a few words out of your mouth to find yourself tangled up in this nightmare.

  • Plagiarism- As a freelancer, you must take care not to plagiarize the work of other writers and freelancers. Conduct thorough research about your topic and cite sources

properly. Mix in your own words and ideas.

Tips on Avoiding Art Plagiarism:

- Make another person’s work your inspiration. If you find a good piece and want to use it, get ideas from it. Don’t save, copy, trace, and post the artwork. Instead, use it as a guide or pattern to create your own.

- Mix different ideas. Take a few sources and make your own piece by drawing inspiration from them. This helps you create a great masterpiece—something you can call yours.

- Cite your sources. If you’re inept at creating your own art, use your sources. However, do not forget to name and acknowledge the owners or publishers. This is the safest way to avoid art plagiarism

- Defamation of character- The old saying that words can never hurt you is a lie. You must use caution in your wording when talking about other businesses or famous people to avoid a lawsuit for defamation of character. Do not make statements that slander or harm someone else and certainly do not make false statements or accusations.

  • Taxes- As we all know, paying taxes is unavoidable, and depending on the volume of work you are doing, you are probably paying quarterly self-employment taxes. What you

pay every three months may seem steep, but it helps you in the long run when you file your tax return and send that final, somewhat smaller, check to the government. If you aren’t paying taxes each quarter, you will have to ensure you have the full balance come tax time or you could end up owing additional amounts for penalties and late fees. To prevent this, hold a portion of your income out and bank it so you are able to pay the full balance of your taxes on time.

Insurance for me the prices would start at £6.82. The insurance would cover public liability insurance (someone gets injured or their property gets damaged as a result of your business), employers’ liability insurance (your employee gets sick or injured while they’re working for you), tools insurance (your tools are lost, stolen or damaged), stock insurance (your artist materials or pieces of art are lost, damaged or stolen), business and office equipment insurance (your business and office equipment is lost, stolen, or damaged), legal expenses insurance (you’re faced with legal costs in the running of your business) and lastly personal accident insurance (you or anyone you've covered has an accident). 


Example Quotes (According to Simply

Business)

Funding options for your company 

  • Private investment- when money is invested by companies, financial organizations, or other investors, rather than by the government.

  • Grant- amount of money that a government or institution gives to an individual or to an organization for a particular purpose such as education or home improvements.  

  • Self finance- using one's own capital to provide funding for a project or company. Self-financing allows the creator of the project/company to maintain control apart from outside

influence. It also allows the project/company to grow without debt.

  • Loan- an amount of money that is borrowed, often from a bank, and has to be paid back, usually together with an extra amount of money that you have to pay as a charge for

borrowing

  • Donation- something which someone gives to a charity or other organization.

  • Sponsorship- supporting an event, activity, person, or organization financially or through the provision of products or services. It is a cash and/or in-kind fee paid to a property

(typically in sports, arts, entertainment or causes) in return for access to the exploitable commercial potential associated with that property.

 

Private investments have a range of pros and cons. Pros include allow you to choose your own investors (this increases the chances of having investors with similar objectives to you and means they may be able to provide business advice and assistance, as well as funding), allow you to remain a private company (rather than having to go public to raise finance), provide flexibility in the amount and type of funding (e.g. allowing a combination of bonds and equity capital, with amounts ranging from less than £100,000 to several million pounds), allow you to make a return on the investment over a longer time period (as private placement investors will be prepared to be more patient than other investors, such as venture capitalists), require less investment of both money and time than public share flotations and lastly to provide a faster turnaround on raising finance than the venture capital markets or public placements. However, the cons include a reduced market for the bonds or shares in your business, which may have a long-term effect on the value of the business as a whole; a limited number of potential investors, who may not want to invest substantial amounts individually and lastly the need to place the bonds or shares at a substantial discount to compensate investors for their greater risk and longer-term returns.

Grants have a range of pros and cons. Pros include free money (the number one advantage of business grants is that they are essentially free money. Grants do not need to be repaid, which is what makes them so appealing for business endeavors. Not only that, but some grants available offer hefty amounts of money, depending on the applicant’s idea), accessible info (there is a lot of information about where, how, when, and who to get grants from. This accessibility is incredibly important, because you’ll have to do a lot of searching to find the right grant for you. No matter what industry you’re getting into, there is tons of information and resources at your fingertips), waterfall effect (once you’ve been awarded one grant, you’re more likely to receive others. Since someone has already given you this free money, other organizations will see you as a reliable candidate.) and lastly gain credibility (not only will getting one grant put you on the path to receiving another, but it will also increase your visibility. Winning some of the most coveted grants can provide benefits that outweigh the simple free money advantage. Grants can also promote your business and idea, showing that your work is of notice.) However, the cons include its time-consuming (you’ll have to do a lot of research and fill out a lot of paperwork if you want to apply for a grant. There are many, but they are all very specific; you’ll have to find out which fits best with your venture. Once you find a grant, the proposal is the most important thing. If your idea or venture is creative, it won’t get you that grant without a convincing proposal), difficult to receive (there are a lot of people who want the free money that grants provide. On average, around 2,700 grant proposals are submitted a day, but less than 200 will get funding. With thousands of small and online businesses out there, many of them are working to receive free money as well. Be prepared for tough competition, but don’t let that inhibit you.), uncertain renewal (one of the peskier disadvantages of grants is that they are not always renewed. Suddenly, you may no longer receive funding. You may have to reapply for grants year after year. Make sure that your business will stay steady if your grant is not renewable) and lastly strings attached (although grants are free money, they still come with plenty of restrictions and conditions. You must be very specific about how you will be using the money when you apply for a grant—once you get the money, you have to stick to that plan. State and local programs will often have a type of contingency plan set up, which means extra work for you.)

Self-finance has a range of pros and cons, pros include you will know exactly how much money is available to run your business and you will not have to spend time trying to secure other forms of funding from investors or banks. Self-financing your business gives you much more control than other finance options. It also means that you don't need to pay back or rely on outside investors or lenders, who could decide to withdraw their support at any time. You will retain full ownership of the business, which in turn means that you will receive 100 per cent of future profits. If you fund a business yourself, you will be forced to live within your means, only investing in business equipment and marketing when you need to. This can help you to prioritise your business expenditure and avoid excessive spending. However, the cons include using your own money to finance your business may put a strain on your family and personal life. You may not have enough money left over to cover your living costs. You should try to leave a contingency fund, in case you need extra money to see you through a difficult period. If your business were to fail, you could lose your home and other personal possessions. Many investors and venture capitalists can also provide mentoring and networking opportunities for you and your business - if you fund your business alone, you will have to develop your own contacts and mentoring opportunities.

Loans have a range of pros and cons, pros include banks don’t try to influence how the money is spent (unlike investors, a bank is never going to interfere with how your business is run. If you find an investor, you will have to work alongside them. And unless they’re a silent partner, they will expect to have a say in how their money is spent by the business. On the other hand, banks don’t care what you do with the money as long as you’re going to be able to pay it back with added interest. What happens in between now and then is entirely up to you. So, if you want to retain full control over your business and how it grows and expands, a business loan is usually the best option.), they’re convenient/easy to access (it’s easy to get in contact with your bank and talk to them about the possibility of taking out a business loan. This convenience and ease of access is something that can be really good for businesses. Most business owners don’t have time to waste. And waiting for profits to grow in order to reinvest them can take a long time. The same applies to looking for investors. It’s a long process, and it can drag out for a long time. Of course, loan applications can take a long time to be analyzed and accepted, but they are easier to deal with than the majority of the alternative options.), reasonable interest rates (the interest rates attached to most business loans are very good. Banks are competing for customers, so they are obligated to offer a deal which is at least in line with what their competitors are offering. Of course, the interest rates are still going to allow enough room for the banks to see a healthy return on their profits. But the rate you get is often better than most personal loan options. On top of that, the interest you pay is often tax deductible. You will have to check with your local authority to see whether or not this is the case for your business, though.) and lastly the profits will be all yours (most business owners take out a business loan because they want to expand their business or push it in a new direction. This means that they want to make it more profitable. If you get this money from an investor, they will expect a return on any money you make. The performance of the business will be directly linked to how much they get in return. That’s not the case when you take out a loan, though. The returns are fixed, meaning that you will pay the same amount of money back to the bank no matter how big or small your profits become as a result of your investment.). However, the cons include that  not all businesses will qualify for a loan (there are lots of strict rules and conditions that banks have in place when it comes to approving or rejecting business loan applications. Not all businesses will meet the criteria laid out by the banks. So, you will need to know how the banks analyze applications before you go ahead with your application. You don’t want to waste time on an application if there is no chance of it being accepted by a particular bank. Dealing with a rejection can be difficult to bounce back from too. You can be left wondering where you should turn next to get the money your business needs.), they’re often secured against assets (many bank loans are secured against an asset owned by the business. The risk of this is that the asset can be seized by the lender if you fail to make the repayments on the loan you take out. Of course, you will probably think that this won’t become a problem for you. But that’s what everyone says when they take out a secured loan. It only becomes a problem when your business’s profits are not as healthy as you had hoped for and you’re no longer able to make those repayments on time. Think about this carefully before taking out a loan.) and lastly you might not be granted all of the money you requested (another thing banks do when responding to loan applications is only grant some of the money that’s requested. They might think that a business doesn’t need all the money that it is asking to lend. It’s not uncommon for banks to approve a loan on the condition that only 70% or 80% of the money is given. This can be frustrating for business owners who already have fully cost plans in place. It can force them back to the drawing board in an effort to cut costs and find ways to carry out their plans in a way that is more affordable. In truth, it’s a headache many business owners could do without.). 

Donations/crowdfunding has a range of pros and cons, pros including it can be a fast way to raise finance with no upfront fees, pitching a project or business through the online platform can be a valuable form of marketing and result in media attention, sharing your idea, you can often get feedback and expert guidance on how to improve it, it is a good way to test the public's reaction to your product/idea (if people are keen to invest it is a good sign that the your idea could work well in the market), investors can track your progress (this may help you to promote your brand through their networks), ideas that may not appeal to conventional investors can often get financed more easily, your investors can often become your most loyal customers through the financing process and lastly it's an alternative finance option if you have struggled to get bank loans or traditional funding. However, the cons include it will not necessarily be an easier process to go through compared to the more traditional ways of raising finance (not all projects that apply to crowdfunding platforms get onto them), when you are on your chosen platform, you need to do a lot of work in building up interest before the project launches (significant resources, money and/or time may be required), if you don't reach your funding target, any finance that has been pledged will usually be returned to your investors and you will receive nothing, failed projects risk damage to the reputation of your business and people who have pledged money to you, if you haven't protected your business idea with a patent or copyright, someone may see it on a crowdfunding site and steal your concept and lastly getting the rewards or returns wrong can mean giving away too much of the business to investors. 

Sponsorships has a range of pros and cons including build awareness (the most obvious benefit of sponsoring events, charities or projects is that it builds awareness of your brand, exposing your business to a wider audience and giving them a positive association with your brand. When they’re looking to make purchases in your field, this could help persuade them to choose you over your competition), consolidate expertise (If you choose to sponsor an event or organization that aligns with your business goals and values, it can help position you as an expert in your field. An excellent example of this is our client Capital Space who sponsoring business awards in the areas where they have their business accommodation centers. Not only does this expose their brand to the companies who are nominated for the awards, but it shows their philosophy and motivation to support SMEs and work with them to facilitate their growth, which spreads the message of their Points of Difference from their competitors and supports their brand image) ad lastly an excellent targeting tool (knowing your target market is an important part of your marketing strategy, but once you’ve pinned down who your ideal customer is it can be a challenge to reach them. If you sponsor an aligned charity or event which is likely to attract your ideal clients, it can expose your brand to your target market customer.). However, the cons include potential controversies (it’s important to consider that the actions of any person/brand/event you sponsor will immediately be linked to you. Hopefully you will have already ensured that whoever you sponsor remains responsible and professional; however, sometimes you can run into problems. There are many examples of brands being tarnished by their sponsorship associations.) and lastly no guaranteed returns (as with all marketing strategies, there is no guaranteed return on investment. However, you can take steps to ensure that you get what you consider to be appropriate exposure for your support; this is more than advisable, it is crucial, as otherwise you could end up with no benefits at all.  We had a client who sponsored a local football team, but didn’t agree any terms; it took us months to arrange a photo of the players in the kit so that we could create some PR around the sponsorship – as far as the club were concerned, they didn’t have to deliver anything in return for the cheque.).

In conclusion 

Overall, the best funding options I would choose for my business are donations/crowdfunding, grants and self finance because crowdfunding presents a major opportunity for art and cultural projects to receive funding, but also to find popularity and reach success. There are many benefits that crowdfunding brings to the art and cultural projects that go far beyond money. Crowdfunding is a great way for the artists to connect with the local community, but also brings the opportunity for the artists to connect with people on the other side of the globe. Through art and culture projects the campaigners bring people from different cultures together, engage them into a conversation and help different nationalities to get to know each other better and to see different cultures on a deeper level. Due to this fact, crowdfunding of art and cultural projects is recognized to have a tremendous social impact. Crowdfunding helps artists to become well-known, which also brings sustainability for the demand of the artist’s work. Crowdfunding helps artists to get recognized and opens up many doors for future success. Successfully crowdfunded art and cultural projects are a great source of inspiration and motivation for artists and art enthusiasts. Grants are so popular because any funding your business receives doesn’t need to be repaid. As such, you could say that grant money is free money. You also aren’t required to provide shares either, so could receive funding without losing control of your business. In addition, you’ll gain the confidence of knowing that your venture has been publicly endorsed by the scheme’s operator (which could be anyone from a government body, growth hub, industry-specific associate or even a large corporate entity) and use it as a promotional tool. Lastly, self finance; any eligible person can claim tax credits, if you are working over 16 hours per week and getting paid for this work.  In addition, you need to be 16 or over and responsible for a child or disabled, or 25 or over and working 30 hours per week.  You can also get them if you are over 50 and recently started work, depending on the benefits you received before you found employment.  The amount of tax credits you might get depends on your income as well.

Advance research into companies finances and

directorship

  1. Sega Games Co. Ltd

Sega is a Japanese multinational video game developer and publisher headquartered in Shinagawa, Tokyo. Sega has developed and produced many popular video games in a variety of genres, including renowned series such as House of the Dead, Jet Set Radio, Phantasy Star, Sakura Wars, Sonic the Hedgehog, Virtua Fighter, Wonder Boy, and many others. Sega Sammy Holdings Inc.is the company that keeps the finance flowing for Sega Games; it is a Japanese holding company formed from the merger of Sega and Sammy Corporation in 2004. Both companies are involved in the amusement industry (Sega with arcade and video games, Sammy with pachinko machines). The products they own are Sonic the Hedgehog, Phantasy Star, Puyo Puyo and the Sakura Wars series. The revenue is ¥366.594 billion (recorded in 2020), the operating income (which is the earnings before interest and taxes)  is ¥27.643 billion (recorded in 2020), and lastly the net income which has the increase of  ¥25.296 billion (recorded in 2020). According to the website Zippia, the total of employees working in SEGA (California) has 5,349 employees and has an annual revenue of $208.0 billion. (Zippia Inc, 2021). Another source I found out is that revenue in 5 years in Sega Sammy is $366.59 billion (Marketwatch, 2021)

  1. Toei Animation Co., Ltd.

Toei Animation Co., Ltd. is a Japanese animation studio primarily controlled by its namesake Toei Company. It has produced numerous series,

including Sally the Witch, Gegege no Kitaro, Mazinger Z, Galaxy Express 999. Dr. Slump, Dragon Ball, Saint Seiya, Sailor Moon, Slam Dunk, Digimon,

One Piece, The Transformers (1984–1990, including several Japanese exclusive productions) and the Precure series. The company that keeps the

finance flowing is Toei Company; a Japanese film, television production, and distribution and video game developer and publishing company,

based in Tokyo, Japan. The revenue of the company is ¥ 66,300,000,000  (as of March 2006) and the operating income (the earnings

before interest and taxes) for the animation studio is  $29.911million increase. According to the website Zoominfo the revenue of  Toei

Animationis $504 Million and the number of employees is 726 (Zoominfo,2021).

Contact Summary

  1. Squeaky- @Alexis_Pflaum

Squeaky is a freelance concept artist that works at Eleventh Hour Games in Ottawa, Canada. They are known for their work in the fantasy genre and also

making Splatoon content. She designed a fan made project called Project Splatoon 3 which is a year-long project for a new sequel to Nintendo's Splatoon

series. This is purely a fan-made concept and is not official. Splatoon and various characters, images and names in this overview are property of Nintendo.

When I came across their account I absolutely love the art style and color schemes used. 

  1. OMOCAT- @_omocat

OMOCAT is a prolific and internationally-renowned Asian-American artist. Her continuum of work which includes illustration, comics, and clothing is

heavily influenced by Japanese media and pop culture and embraced by fans around the world. I have been scrolling through her website and her work

is really flashy and vibrant; It pretty much gives a very retro aesthetic. I think her art is absolutely gorgeous. The vibrant colors and her style are unique

and just amazing. I really like her works. Furthermore, I think here website and works are really effective because she wants you to know that even in this

world where you are told to stop watching cartoons and grow up, told that anime isn't real art and games are only for the lazy, told that you have to

pretend to be someone else to be accepted, and where dreams are carefully crafted and then revealed to have a strict time limit, that it is possible to

live by doing what you love.

  1. 海底囚人/ Funamusea- @funamusea

Deep Sea Prisoner or Funamusea is a Japanese indie artist and game developer formerly known as Mogeko. She is well-known for creating games such as

The Gray Garden and Wadanohara and the Great Blue Sea. She's a talented person working to create various games, comics, and other stories through

various forms of media. Deep-Sea Prisoner has an official website, a Twitter, an Instagram, and a YouTube account. She used to have a Tumblr blog, but

has since deleted it due to certain circumstances. I love their art style because it has a beautiful atmosphere and I love the character designs and

development. My art style is based on Deep Sea prisoner however I decided to practice on creating my concept art like graffiti style and comic/manga.

Deep-Sea Prisoner draws with a tablet pen. Most of the situations in their works - when they happen, and what feelings they’re meant to invoke- and materials are planned in a single notebook, or memos that are used while working.

Contact List

Autumn Collaborative Mini-Project

Video recording: https://flipgrid.com/c6f390c2 

Reaching out to creative practitioners

Hello, my name is Amy, and I am planning on creating my own freelance art business and training on 2D animation and a range of creative media, e.g. game art. I am currently studying Level 4 Creative Enterprise and I stumbled to your account on Twitter, Instagram, and YouTube; I love your artwork and the style you have. I am writing for your assistance; I would very much appreciate your help and advice. I was wondering if you can help me gather some information for some work I'm doing for my creative enterprise project; I need to find out what sort of art/animation processes you use, tips to how you create your art/animations and how you make your characters look so unique.

 

Thank you!  

 

Amy Overall

Deep-dive into practitioner contacts

Squeaky

Contact: 

Squeaky is a freelance concept artist that works at Eleventh Hour Games in Ottawa, Canada. They are known for their work in the fantasy genre and also

making Splatoon content. She designed a fan made project called Project Splatoon 3 which is a year-long project for a new sequel to Nintendo's Splatoon series. This is purely a fan-made concept and is not official. Splatoon and various characters, images and names in this overview are property of Nintendo. When I came across their account I absolutely love the art style and color schemes used. How she helped me is the use of color schemes and her work is a pure example of amazing character design.

Caroline Director

Contact

Caroline Director is a concept/storyboard artist and 2d animator. She directed the show We Bare Bears and created a range of storyboards for the shows Looney Tunes,  DC Superhero Girls, SpongeBob and more. When I first came across her Youtube channel I loved her art style and her animations. How she helped me is that she inspired me to practice story boarding for my 2d animations in the future. 

UnknownSpy 

Contact:

PkaJHT25LwQ6HLydPavQ

spy/ 

spy 

UnknownSpy is a digital artist and character artist

who is studying game design. The sort of style the

artist used to make the characters stand out are the

bold colors, the thickness of the outline in the

brushes and that sort of technique is very similar to

my art style. When I saw her artwork, I loved her art

style and her characters, the reason why I chose this

artist is because of the colors used and her art style

is very colorful and unique. I asked the user if they

can help me gather some information for my work

about the sort of art process they use, tips to how

they create their concept art and how they make

their characters look so unique. I asked her a range of questions about character inspirations, the development process, tips to create characters etc. The first question I asked her is about what type of art style/art techniques/color schemes she uses to make her concept art so unique. The response I got was I don’t have anything specific techniques that I use, or what I know of. But I like neon and bright colors, usually contrasted with black or dark purple or blue. I like to experiment with my art, so my style may vary a bit. This means she has no art techniques or different art styles, but she likes bright colors and experiments with different colors on a character and decides what colors fit more. I use the same because it helps you guide the process of character development and I want to aim using and experimenting a range of art techniques e.g. digital art because I also like to present something new. Experimentation is a highly rewarding  part of a creative process. The second question I asked her is about what her artwork/characters is inspired by (any inspirations from video game designers/characters etc.). The response I got was I don’t have anything specific I get inspired by. That’s the thing, I don’t have one only one source of inspiration, that’s how I get my characters to be so different from each other. I don’t want to create the same thing twice. Different characters are inspired by different things. Sometimes it’s just a simple color, shape theme or such. Other times it’s an art style or music. This means that she has no inspirations, she thought of her characters herself, I can use this sort of style because I do the same as well; the only thing I get inspired by is the characters attitudes and the genre style of my art. The last question I asked her is about what development process she uses to make concept art and any tips to create characters and the response I got was: Find a bunch of reference pictures. It being things you like in characters or design. Don’t take all your inspiration from one artist/character. Mix it up to create something of your own; I think that’s the key. I could use this because I did a mood board of ideas that is like my concept which helps me guide to create my artwork. You can take inspiration from different characters, but you can’t draw the same character and make it your own because one of the drawbacks of taking inspiration is copying and copyright. Research gives a vision of functionality. What makes it dynamic is when I start sketching and creating thumbnails while doing research. This keeps me from getting bogged down in reference material. I trust my artistic instincts when I hit a design target from reference materials, and I stop looking for more and start sketching. My approach towards the design improved by doing this.

Planning My Case Study

  1. Work on a large art board, and scale down for finalizing files

When you scale down, you’ll maintain image quality. You risk pixelation when you resize your canvas from small to large. Utilize zooming in

and out to go into detail, especially if you are working on a smaller screen.

  1. Try going monochromatic, or start with a different color background

This helps if you don’t know where to start, or have trouble with color, shading, and line development. A blank white canvas, or access to

oodles of colors, can be distracting. You can always experiment and add colors after you have your drawing down. If digital painting is

more your style, a good base background color can help ground your image as you work.

  1. Layers and undo are your friends, unless they cripple you

When using ink, it can’t be erased. Working digitally, you have versatility to experiment choices with layers, and erasing a mistake with

undo. If this freedom hinders you rather than helps, try working entirely on one layer. Or, just erase and paint over mistakes, instead of

using undo. That way, you learn to put more deliberation and investment into your choices until you’re comfortable with the “power” to

organize or reverse your actions.

  1. Try different textures, or make your own

If you scan your sketches and zoom in, you can see that your lovely sketch is composed of fine textures. Play around with the individual

brush setting in your software — the flow, opacity, and scattering for example — see what you like working with. You can even make your

own brushes or purchase custom ones.
 

  1. Bring in your own art experiences. Treat digital art as another medium

Just like when you buy new pens or brushes, it takes some initial adjustment. Give yourself an adjustment period with your graphics tablet

and software. Learn your tablet preferences, and adapt software settings to your workflow. You have the skills, knowledge, and style, but it

takes practice to translate that into a new medium.

  1. Build confidence: scan your sketches and develop them digitally

If you feel frustrated with your results, use your strengths! I worked this way for years and still do. If you are pretty good with a pencil and

paper; then sketch traditionally first, scan it in, and add the coloring via the tablet afterwards. Over time, you’ll ease into working entirely

on the computer, when you feel like it.

  1. Eyes on your results

Be patient with yourself. There are many amazing works online, but sometimes it can make you feel inadequate about your own progress.

When you feel that way, take a break from looking at other digital artists, and concentrate on building your foundation. Seek tutorials, and

ask questions on forums.

Evaluation- what skills, knowledge and experience have you learnt and how can you take this forward when enhancing your own creative enterprise?

I am currently doing illustrations to send to animators but also I’m learning and training 2d animation, in 3/4 years time I would be able to do everything in-house freelance. One of my techniques is digital art. Digital art is becoming increasingly popular among many artists. With features that are unique to this medium, it's not hard to explain its popularity. To make digital art, you'll need a computer, a program that allows for digital drawing, and a tablet. Then, after learning the basics of digital art, and getting plenty of practice, you'll be well on your way to excelling at digital drawing. First, I sketched out my idea in my sketchbook, with the sketch, getting the details right isn't as important as getting the general ideas and feel of the illustration down. The drawing will likely change a lot between this step and the final result. Afterwards, I scan my drawing in the scanner so it scans and sends to the software (I use Procreate). Next, I made layers. Right now your sketch is the only layer in the file. First, I created a background layer by hitting the new layer button, and using the fill-in tool to fill the transparent layer in white. Then I dragged that layer to the bottom, so that it's the first layer of the drawing. For each major part of the drawing, like the face, hair, clothes, and background, I created a new layer above your sketch layer, and name them appropriately; multiple layers allow for more detail and flexibility without the risk of messing up the entire piece. After that, I outlined the drawing; on each layer I've created, I started outlining the sketch with the brush tool. The outline will make things easier to color later on. In this step you can also fix any anatomy mistakes that you made while sketching. After outlining the whole drawing, I deleted the sketch layer, so you can color in the outline without being distracted by the sketchy lines of your original sketch. Then, I got the basic colors in. After you've outlined your drawing, you'll need to sketch out the colors of your drawing. I used brushes of varying sizes, depending on how big of an area you're filling in, and color in all the different sections of your drawing. Just use a single color for each area, like the face, hair, and each article of clothing. Furthermore, I added detail. Depending on your skills, style, and ease with the program, you can do many different things here. You can add more layers and get even more detailed, or skip straight to the shading section.

Just remember that more layers are good if you want to fix one aspect of a picture and not the entire thing. This is when you can add things like more detail to the eyes, pockets, and creases in the clothing, and structure to the background. When finished, I merged all the layers. First, I saved a copy of the file so that you can go back and work on it later if you choose. Since .PNG  and .JPEG can't handle them, you'll have to merge all layers into one in order to save in those formats. Finally, I exported the file. I went to file, and save As.; saved the file as a .PNG or .JPEG. If you ever want to go back and change something in the drawing, you can open the .PSD file, or whatever files type the program you have used. In conclusion with experimentation, first I tried shading; I used a range of shading techniques. How I started shading is start off dark at the edges and lighter as you move into the hat and clothing; I added more shading to the entire drawing and then blended the shading in. My advice on shading is it's good to explore all these shading techniques. You’ll find that some work better for certain subject matters. You’ll also develop your personal favorites due to your own personal drawing style. Just try to keep an open mind and see the benefit and beauty to using each technique. About digital art, I believe that I should use digital art and traditional art because digital art is easy to use and it has lots of tools to give you artwork lots of effects and bringing it to life; this sort of art technique expresses the artist’s vision and emotions in a single piece of art. For color and light, the key points that helped me are: choose your values wisely and control your color temperatures. These points are, for me, the most important aspects you need to consider when depicting a realistic lighting. Even when you are not painting, continue your observations on light and color and ask yourself, "If I had to paint that, what values would I choose? Is it a low- key value scale or a high-key? What is the color harmony? Is it a cool light or a warm light? What color temperature should be my shadows?" This will train your brain to think about the play of light and gradient of color, and the next time you paint an image from your imagination, you'll have a stock of information in your brain of things you saw and be able to utilize them in your work.

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